FireBullet_Mat
==============
  Textures:
    - ElectricBullet
        Offset: -1.7111109495162964, -1.7111109495162964
        Scale: 0.4945589303970337, 0.4945589303970337
        Rotation: 0.009063997314371167

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 0, 0, 0, 255

  Material Colors:
    - 120, 120, 120, 255
    - 120, 120, 120, 255

  Color Registers:
    - 16, 16, 16, -65
    - 1023, 1023, 1023, 254

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (16, 16, 16)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -65, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -65, multiply by 2
